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Echoes of the End
Player Support
Updates & Patches
Patch 1.04

HDR, Chapter Select, Balancing and General Fixes

Combat

  • High damage attacks are now more clearly indicated on enemy healthbars.
  • Added a more descriptive tutorial for Shift and Drain in chapter 1.
  • Story Mode has seen a reduction of incoming damage from enemies and bosses.
  • Improved consistency of input registration for 'Aftershock' ability following a parry. Improved input queueing when Ryn shifts an enemy towards herself.

Quality of Life & Hardware

  • HDR support added for all platforms.
  • Chapter select introduced to the game.
  • Puzzle hints can now be toggled off entirely in the menu.

General Fixes

  • Fixed an instance where Ryn's mantle animation could occasionally fail.
  • Improved the physics of Ryn's tunic during climbs.
  • Fixed an issue where Cor might get stuck on a balance beam.
  • Fixed an issue where in rare cases Abram might join Ryn on a detour path when he shouldn't.
  • Fixed an issue where a slam attack by crabs might stagger Ryn in the wrong direction.
  • Fixed an issue where Abram could potentially glitch when interacting with a gravity launcher in chapter 6.
  • Fixed an issue where players might lose lock-on during a fight with Zara.
  • Fixed a collision for a certain attack for the captain unit.
  • Fixed an issue where Vanguards could on occasion A-pose after death.
  • Fixed an issue where casters might on occasion not die immediately.
  • Fixed an issue where a Shielded Fighter could glitch if killed by a barrel.
  • Fixed an issue where ranged Durtar might occasionally snap during melee attacks.
  • Fixed an issue where lower LODS of harpies might be rendered without feathers on certain hardware.
  • Added polish to certain facial animations and eye tracking, as well as improving the
  • interaction between Ryn and her sword, in a cutscene in Chapter 10,
  • Improved the consistency of jumping between certain nets in chapter 3.
  • Fixed a collision in chapter 4, improving a slide event.
  • Fixed a transition on Zara where she might slightly twitch during her transition.
  • Fixed an interaction in chapter 9 where a moveable box could in same cases fail to spawn at the third gate.
  • Added safeguards where players could
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