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General Information
Updates & Patches
Technical Troubleshooting
Updates & Patches
Patch 1.04
HDR, Chapter Select, Balancing and General Fixes
Combat
- High damage attacks are now more clearly indicated on enemy healthbars.
- Added a more descriptive tutorial for Shift and Drain in chapter 1.
- Story Mode has seen a reduction of incoming damage from enemies and bosses.
- Improved consistency of input registration for 'Aftershock' ability following a parry. Improved input queueing when Ryn shifts an enemy towards herself.
Quality of Life & Hardware
- HDR support added for all platforms.
- Chapter select introduced to the game.
- Puzzle hints can now be toggled off entirely in the menu.
General Fixes
- Fixed an instance where Ryn's mantle animation could occasionally fail.
- Improved the physics of Ryn's tunic during climbs.
- Fixed an issue where Cor might get stuck on a balance beam.
- Fixed an issue where in rare cases Abram might join Ryn on a detour path when he shouldn't.
- Fixed an issue where a slam attack by crabs might stagger Ryn in the wrong direction.
- Fixed an issue where Abram could potentially glitch when interacting with a gravity launcher in chapter 6.
- Fixed an issue where players might lose lock-on during a fight with Zara.
- Fixed a collision for a certain attack for the captain unit.
- Fixed an issue where Vanguards could on occasion A-pose after death.
- Fixed an issue where casters might on occasion not die immediately.
- Fixed an issue where a Shielded Fighter could glitch if killed by a barrel.
- Fixed an issue where ranged Durtar might occasionally snap during melee attacks.
- Fixed an issue where lower LODS of harpies might be rendered without feathers on certain hardware.
- Added polish to certain facial animations and eye tracking, as well as improving the
- interaction between Ryn and her sword, in a cutscene in Chapter 10,
- Improved the consistency of jumping between certain nets in chapter 3.
- Fixed a collision in chapter 4, improving a slide event.
- Fixed a transition on Zara where she might slightly twitch during her transition.
- Fixed an interaction in chapter 9 where a moveable box could in same cases fail to spawn at the third gate.
- Added safeguards where players could
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