General Information
Updates & Patches
Technical Troubleshooting
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General Information
Updates & Patches
Technical Troubleshooting
Updates & Patches
Patch 1.03 Bug Fixes and Improved Stability
Player Character
- A fix for rebinding certain bindings would sometimes incorrectly affect other inputs.
- Fixed an issue where Ryn would occasionally perform an incorrect rotation during movement.
- Updated the Parry follow up, so that performing a Heavy Attack follow up is more responsive.
- Fixed an issue in which Ryn could do extra rotations when exiting beams while movement input was given.
- Fixed various animation pops that could happen in specific scenarios.
- Fixed an issue where if Ryn got hit during Lightning Blade activation, it could lead to losing the charges without activating them as intended.
- Very slightly extended the parry window for Balanced and Challenge difficulties.
Companions
- Fixed an issue where in rare cases Cor could incorrectly time his jump in chapter 1 or go out of bounds.
- Fixed an issue where Cor could get stuck against a wall on a moving platform.
- Fixed an issue where Cor would show incorrect behaviour after burning brambles.
Fixed an issue in which Abram could be momentarily missing after certain boss fights. - Fixed an issue whereAbram could jitter on a certain door in Chapter 2.
- Fixed a rare issue in which Abram got stuck jumping and would not correctly perform actions
- Fixed an issue where if the input for Abram's ranged attack was input too frequently, it would only use activate twice instead of three times.
Enemies
- Corrected an issue where a ranged attack from Eobard could trigger the wrong stagger - animation.
- Fixed a few issues with Snæskuggi, including slight floating and buggy behavior when interacting with the rubble from his stone throw action.
- Improvements and small fixes to the Aggressor unit.
- Fixed an issue where players could potentially drop lock-on unintentionally when fighting Zara.
- Added a shield activation at the start of the combat versus Zara, to more clearly indicate its active state.
- Fixed an issue when certain enemy interactions would use the wrong voice and sound inconsistent in some of their reaction animations.
General
Miscellaneous
- Fixed an issue where save files would include some unintended data, causing save problems on Xbox.
- Improved a number of ground collisions to have more accurate contact.
- Subtle improvements to certain face animations, transitions, consistency of action, and improving background units in cutscenes.
- Fixed an issue where camera shakes were sometime missing sounds on certain devices.
Chapter 1:
- Fixed an issue where in some cases you could interact with an object during combat, which was only supposed to be accessible out of combat.
- Fixed a number of collisions where Ryn might occasionally get stuck.
- In the cinematic when you meet a large Durtar, Ryn now parries more accurately with two hands.
- Chapter 2:
- Fixed an issue where you could incorrectly mantle on top of a climbable surface.
- Added extra safeguards for a location where it was possible for players to go out of bounds.
Chapter 3:
- Fixed an issue with a misaligned ambient animation on a troll interacting with a skull.
- Relocated a Durtar so that it was more accurately placed on the ground.
- Fixed a rare issue where Durtar could disappear when proceeding past the fight.
- Fixed a rare issue where puzzle hints would sometimes not disappear at the end of the chapter.
- Fixed an interaction with a movable box when Ryn jumped onto it.
- Fixed an issue in which a few fires would not correctly damage the player.
- Adjusted a shallow water section so that it no longer affects the player or kills them.
- Added a missing death trigger volume to the pit at the start of 3.
- Fixed an issue in which a Dalsmen could A-pose if the player rushed through a section.
- Fixed the cinematic with Kelen where he could sometimes incorrectly, move slightly, and Ryn's hair might pop a little.
Chapter 4:
- Fixed an issue where the prompt for waterwheel lock could turn off, blocking interaction.
- Moved a death trigger volume in the raise/lower water section.
- Fixed an issue with raise/lower water section not resetting correctly sometimes upon death.
Chapter 5
- Fixed an issue with a Remnant that would fail to enter combat under specific circumstances.
- Fixed an issue on the Xbox S where Eobard might pop in at the incorrect time.
- Fixed an issue where Eobard's secondary sword would luminate at the incorrect time in a cinematic.
Chapter 6
- Fixed an issue where enemies could sometimes fail to rotate correctly on gravity platforms. • Added a tutorial popup to indicate that Ryn is able to drop from balance beams.
- Fixed an issue where in certain scenarios players could not correctly walk onto gravity paths.
- A death trigger was placed next to a climbable beam hanging over lava, it was moved to be more consistent with possible paths.
- Added extra safeguards around a gravity section where players could go out of bounds.
- Fixed a small culling issue that was occurring with embers in the level.
- Added a missing VFX during the dash mechanic introduction.
- Fixed an issue in which a rock disappears after a cinematic.
Chapter 7
- Fixed an issue where the interaction icon would not appear correctly on the dagger.
- Fixed a spot where players could in rare cases fall through the map.
- Fixed an issue in which sometimes enemy units might be doubled in a cinematic.
Chapter 8
- Fixed an issue where the indicator for Abram's interaction with Ironsand incorrectly appeared.
- Fixed an issue where Ryn could incorrectly mantle on top of a climbable surface.
- Fixed an issue where you could incorrectly interact with a Cairn through a door.
- Added extra safeguards to ensure a critical section in the level could not be bypassed.
Chapter 9
- Fixed an issue where in certain scenarios players could not correctly walk onto gravity paths.
- Fixed a small issue where the movable object was incorrectly highlighted.
- Fixed an issue where players could become unable to interact with a specific Echo Preserver.
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